Fling yourself across the screen!

Press X to place down a sling shot pin and x again to release, launching yourself at high speeds! Your direction and speed is determined by how far you pull back.


StatusReleased
PlatformsHTML5
Rating
(4)
AuthorBrandon JS Lea
GenrePuzzle
Made withConstruct
TagsMinimalist

Comments

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Nice idea, the mechanics work really well and difficulty raised quickly, until somehow I managed to break the game, ha ha!

Wish there was a way to break the cord :D

(1 edit)

Yeah, I've seen someone else get stuck in the exact same place, don't know how I didn't think to include a break cord button or even just have x break the cord if you're already "launching". Thanks for the feedback, I'll implement this post jam.

I got stuck in the part where you have to get over a high step and there are two teleports (one before the step, one in the ceiling) and the red stuff you can't touch spanning from top to almost bottom, leaving you just a tight space to get through. It's a nice idea, learning to use the sling takes some time, though. A real test of skill.

I'd like to invite this game to our game-making contest, we also have a class for jam entries.

how do you break though the door, at the very start

Press x to place down a pin, then move away as if your pulling back a slingshot. Then press x again to release and shoot yourself at the door!

Thank you

after the jam,may i have the source code for studying Platforming programation?

i loved the game,very cool idea

(-1)

Hi, what do you mean by "programation"? 

How you made the events,physics configuration,etc,how you used the Construct 2  tools,i would love to have a inspiration to see what the engine can do,i swear i will not try to steal your game,i swear,i promise.

So?

To be honest I'm not sure but I'm edging to say no. Firstly, you don't really seem serious about creating games, given that you said programation (not even english) and the fact that your profile is a just a jumpscare. Secondly, my code just isn't very good; I'm more of a designer than a programmer and programming is just part of the design process for me. I wouldn't want anyone looking at my messy code and unorganized files and going "this is how you do it!" If someone wants to learn from my game they'll get most from looking at the design which doesn't require the source code.

(1 edit)

Well,i said Programmation,but i'm not american,i'm didn't master english yet,and,i did put a jumpscare in my profile 'cuz i don't know what to put in there,i still don't know how to make games,so what should i put there instead? and if you don't want random people to look at your "messy code" then it's ok, i was just asking (btw i AM serious about creating games)

Do you have the professional/personal version of construct 2 or just the free version? My understanding is that anything over 100 events (which this is) will in some way not work on the free version. If you have the professional/personal version I'll send you the capx, though again it's important to remember that it was made by a messy coder in 3 days so I'd advise being critical when it comes to organization.